Take on the role of a solitary Neanderthal woman in a prehistoric world on a, supported by science, adventure without language. Decipher the mystery behind prehistoric symbols, the first human language, and survive to solve the mystery of human evolution.
I Mother is a game without words that explores the genesis of written language. Inspired by the groundbreaking findings of Genevieve von Petzinger, it touches on the reasons for the evolutionary triumph of Homo Sapiens, the extinction of the Neanderthals and tells a personal story of triumph over adversity that might explain the reason why, to this day, roughly 4% of our DNA is Neanderthal in origin…
The game does not use any words nor language except for the title and a brief introduction to set the scene. Everything in the game, from the menus to the game interface, is based on archaeological finds ranging from 35,000 BCE to 10,000 BCE.
I Mother is a game inspired by the groundbreaking findings of Genevieve von Petzinger, a paleoanthropologist who discovered that prehistoric humans were using abstract symbols across the globe for tens of thousands of years. Although we may never know what they meant, this game is an attempt to give them meanings by bringing together science and game design.
"The limits of my language mean the limits of my world"
Ludwig Wittgenstein